Today, I’m happy to introduce author Mike Phillips. Mike’s short stories have appeared in ParAbnormal Digest, Cemetery Moon, Sinister Tales, Beyond Centauri, the World of Myth, Mystic Signals and many others. His latest novel, The World Below, is a richly built urban fantasy and was released in September. He’s here to talk to us about Goblins! *shivers*
All About Goblins by Mike Philips
Hello everyone, and thank you for reading my guest post. My name is Mike Phillips and my new book is The World Below. I have been asked to talk about some of the more interesting characters in the book.
Writing about goblins was a riot! Goblins live on the fringes of human society. They make their homes in junk yards, abandoned buildings, sewer systems, and anywhere else people try to avoid. Once they find a likely spot, the get to work. Goblins are clever with tools and machinery. They will use and repurpose anything they can get their hands on, so many of their dwellings look like they were designed by frat-boys. Not always the best of neighbors, goblins have to take security seriously. They construct elaborate pitfalls to keep themselves safe from enemies like collapsing tunnels, pongee pits, and mechanical traps.
Goblins, like their human counterparts, each have a unique personality. They live in what they call crews, a sort of family, a lot like college dorm-mates. Each goblin has a special skill. One might be a bully (a most desirable skill in the goblin world). Another might be crafty at making traps. Some use sorcery or poison. Others are good at machinery. Some just eat a lot (another desirable skill). Goblins, in general, have a loose sense of morality. If it doesn’t hurt another member of the crew, with the obvious exception of fighting, then it’s usually okay. Fighting is always acceptable behavior, though if an enemy is around, a goblin is expected to stop fighting the other crew member and start fighting the enemy. Common sense rules like that are the cornerstone of goblin society.
That brings us to the topic of goblin social structure. Goblin society is feudal. They organize in crews, bound by familial ties or friendship. These associations are loosely formed, and if a goblin wants to go it alone, no one holds a grudge. A crew may have two or three leaders at a time. It is not unusual for goblins to disagree, so sometimes they have no real leader at all. Though they fight with each other like crazy, but they are deeply loyal in times of trouble and would do anything for the other members of their crew. No female goblins appear in The World Below, but this mystery will be investigated in the Chronicles of the Goblin King: Book Three.
Thank you so much for joining me. I hope you enjoy The World Below. Please visit me at mikephillipsfantasy.com.
About the book: In ancient times, magical creatures inhabited the earth. They lived on mountaintops, in trees, at the bottom of lakes and rivers. But that was long ago, before the human race declared war on the creatures they feared and hated. Now the enchanted peoples are all but gone. Those few that remain fear being stretched out on an examination table in some secret, governmental facility. The only place they can hide from the ever increasing number of satellites and smart phones is in the World Below.
Mitch Hardy is going through a hard time in his life. In his early twenties, he was working his way through college when he suffered an accident that left him flat broke and physically deformed. When Mitch decides to make a fresh start in a new town, things start looking up. He finds a place to live, a decent job, good friends. He even meets a nice girl. Unknown to Mitch, his new girlfriend is one of the Elder Race, what some call the Faerie Folk. Mitch doesn’t know that Elizabeth is looking for a father she never knew. The key to finding him is somehow tied up with the mysterious Blade of Caro. Desperate, she steals the Blade from its protector, the despotic ruler of the World Below, the Dragon of Worms, Baron Finkbeiner. When Elizabeth is kidnapped by the Baron, Mitch is pulled into a world or magic and monsters he never imagined.