Critical Hit, a natural 20!

Hands in the air, who will admit to playing Dungeons & Dragons at some point?

I was first introduced to D&D by a college friend. To be honest I really didn’t get it at the time. Later, years later, I lucked into a game with family and friends and it was much more about the role playing. I liked it so much I eventually took a turn at being the game master. It was a great way to learn world-building and story development.  The group played together for a couple of years before we all wandered off the trail.

More recently, my son got more interested in D&D and started trying to get caught up on the most recent addition. He discovered Critical Hit and encouraged me to give it a listen. Critical Hit is a podcast that follows a group of gamers playing a game. One player is a newbie to D&D, one is more like me—previously played, but not as up to date on the current rule sets, the other are experienced dungeoneers. Rodrigo, the game master, is an amazing story-teller and he has a good handle on how to manage the sometimes unruly bunch.  The players have developed great characters and there is a lot of great role-playing. There is also plenty of actions for the combat-encounter inclined. It is a great show for anyone interested in learning how to play, learning how to be a game master, or just enjoying a good listen. It is available on the Major Spoilers website, via RSS and on itunes.

This show has me missing D&D. If only I had time to take up an old hobby, but until that miracle happens at least I have Torq and the Torqeltones to administer a weekly dose of gaming.

9 thoughts on “Critical Hit, a natural 20!

  1. I played! Never had the guts to DM, though. Husband still plays.

    I always thought adventures would make good stories. I wonder if that’s where a lot of fantasy writers get their inspirations. 🙂

    • My son has been trying to convince me to run a game for his friends. First he recommended Critical hit then, last weekend, he loaded the V4 books on my computer. He’s a trixie devil.

  2. I played in college (i.e., a million years ago) and loved the interaction with my fellow players. As a nube, I kept a journal of what happened to my half-elven thief as the game went on, so I could keep track of the action. After a year or more, it occurred to me that a novel could spring from those notes, with some serious work. Alas, a roommate discarded the notebook in a box of my stuff when we were forced to move out of our room with very little notice.

    Seriously, though, if I had the time and could find the right group, I’d play again in a heartbeat. So much fun!

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